

In this game, players must swing the remote horizontally to swing their hammer.

#Mario kart wii gecko codes usa .dll
Replace m801dll.rel (dll folder) with m809dll.rel, or use one of the below Gecko codes to replace Speedy Graffiti with this unused 4 player mini-game. They have no English names and no game explanations of any kind. It's still possible to play them by replacing other mini-games with the unused ones.Īll of the preview demos for these games have been replaced by copies of Speedy Graffiti's demo. Their Japanese names are included on the debug menu, but they can't be selected there due to a disabled flag. Three mini-games are still on the disc, but unused. (Source: Original TCRF research) Unused Mini-Games

This same menu previously appeared in Kororinpa: Marble Mania. Output Mode: Choose output type (Types are Monaural, Stereo, Surround, and DPL2)Ī simple diagnostic test of up to 4 Wii remotes.The final sub-menu, adjusts master sound variables. This is where the different sound groups are loaded. Unit Distance: Set distance of sound (distance of player is assumed 604.07).Max Volume: Adjust maximum possible value of sound.Purpose of these variables is currently unknown.Īdjustments for the game's 3D sound engine. Reset: Sets all parameters to their default values.Ĭhange the 16 global sound variables.Low Pass: Alters the Low-pass filter settings.Pitch: Adjust pitch of sounds / music tracks.Surround Pan: Change surround sound panning.Pan: Change sound panning (Positive = Right speaker, Negative = Left speaker).Play sounds / music tracks here (provided that their sound group is loaded). This same sound test previously appeared in Kororinpa: Marble Mania. +Control Pad: Change INSERT_MES (doesn't seem to do anything)Ī pretty complex sound debug mode.This is a test of every message in the game. 1 Button: Change CANDY_MOTION variable (doesn't seem to do anything).The controls at the top of the cube are actually incorrect and once again, have the GameCube's control scheme. 1 Button: Change quality of character model (0-3, 3 being worst).Ī test of all of the player characters' candy animations.B Button + Up / Down: Move camera up / down.The controls at the top of the cube are not only incorrect, but they still reflect the GameCube control scheme, never represented correctly from Mario Parties 4 through 7! C and Z Nunchuk buttons: Zoom in and zoom outĪ test of all of the player characters' animations.+ Button: Exit map (Bugged - ends gameplay but does not exit the map).NOTE: The game assumes that the Wii remote is held sideways. This is the physics / terrain test from Mario Party 7. (Source: Original TCRF research) Action Debug + Test Map All of the initial playable characters pose on a simple white background.Īll of the mini-game titles are still in Japanese. The demo is mostly in Japanese, including the Japanese logo. Press the B Button to return to the main debug menu.Ĭhoosing the "DEMO" option leads to a setup menu used in a demo of the game (possibly E3?) The only real difference is that the Mii characters are in the character select screen. This menu tests mini-games that the Miis can participate in.

The last option on is "MII - GAME SELECT", which leads to a debug sub-menu. (There is no of the debug menu - it skips to 2).Īfter an absence in Mario Party 7, this pregame character select screen is back! And it is still the same as it was in Mario Party 4! The A / Start Button chooses a mini-game, and the B Button goes to the previous menu. Press Up/Down to select a mini-game, and Left/Right to switch between pages. However, this is the final Mario Party where this same debug menu is present. The expected completion date is added and the mini-game titles are changed once more. This is the last time this unused font was used by anyone thankfully.įour games later, they're still using the same debug menu. Once the game starts, you should boot into a debug menu. Replace m802.bin (data Folder) and m802dll.rel (dll folder) with selmenu.bin and selmenudll.rel, or use one of the below Gecko Codes. There's a bad variation of "Star Get" jingle, which is unused. There's a whole lotta words here, but not enough audio.
